Under the hood
The TFM RP Experience
A connected American semi-serious roleplay city with 100+ explicitly managed resources, custom TFM systems, structured gang conflict and a premium blue interface language.
TFM Foundation
One connected city stack
CIDADE Foundation
The complete CIDADE vRP gameplay foundation, rebuilt around TFM branding, English player flows and an American semi-serious ruleset.
TFM Core
A server-authoritative integration layer for lifecycle safety, owner controls, role menus, identity overlays, tutorials and custom world interactions.
One System Per Job
One inventory, target, HUD, banking stack, garage stack and notification layer keeps the city predictable and avoids duplicate UI conflicts.
TFM Owner Center
Audited controls for player accounts, money, items, vehicles, properties, IDs, roles, gangs, VIP, weapon skins, Battle Pass and live moderation.
English First
Character creation, loading, tutorials, keybind help, notifications and supported interfaces use English throughout the active player flow.
Safe UI Lifecycle
Interfaces start hidden, release focus on close or resource stop, and include a /fixui recovery command to prevent stuck-screen failures.
Roleplay & Public Safety
Systems built for scenes
Police MDT
Police records, tickets, fines, wanted data and operational tools in a dedicated duty tablet.
Fire & EMS
Emergency roles, medical response, revival, hospital gameplay and department organization support.
Job & Gang Menus
F5 opens role-aware actions; F6 routes supported departments and organizations to their correct duty tools.
Player Identity
A nearby identity overlay supports IDs, names, staff and VIP tags while server authority controls the data.
Organizations
Persistent membership, ranks, squads, funds, recruitment, points and organization management.
World Builder
Owners can place persistent clothing, barber, tattoo, business, garage, gang, black-market and custom interaction points.
Gangs, Competition & Progression
Conflict with structure
Gang Wars
Structured wars, invasions, domination, events and group scoring without turning normal city roleplay into random PvP.
Arena Modes
Opt-in combat activities include free-for-all, gun game, domination and competitive sessions.
Battle Pass
Persistent free and premium reward tracks, levels, experience and owner-managed entitlements.
Weapon Skins
Persistent finishes support the active weapon ecosystem, including compatible Kyros, VVS and Vons packs.
Zero Recoil Mode
TFM weapon metadata and runtime handling apply the requested zero recoil and zero spread behavior to active weapon packs.
Semi-Serious Rules
The mandatory first-character orientation explains escalation, robbery, scene quality and reporting before play continues.
Economy, Vehicles & World
A city with depth
Inventory & Crafting
Persistent inventory, hotbar, item actions, crafting recipes, shops and storage use the native CIDADE stack.
Banking & Economy
Bank accounts, cash items, invoices, fines, transactions, organization funds and premium currency share one economy.
Vehicles
Dealerships, owned garages, impounds, customization, vehicle condition, fuel and compatible paid vehicle content.
Properties & Mansions
Persistent property ownership, keys, vaults, fridges and garage data with direct owner assignment tools.
Custom MLO Collection
Compatible premium hospitals, banks, compounds, mansions, shops, streets and landmark map resources are loaded explicitly.
TFM Command Center
The website reads live FiveM status through a localhost-only control agent while privileged operations remain authenticated and audited.
